Thursday, 18 February 2016

Online Educational Games - Article Review

In the world we live in today, it is hard to find online video games that would help students engage in learning rather than being a distraction for their academics. Being a video gamer, I have engaged myself in many types of video games, some educational and some that taught me how terrifying zombies could be. I began to wonder if there could ever be a video game to motivate students to do better in school while also begin the medium in which they could achieve their goals. One video game that I found and that stood out the most was a video game called Minecraft. Minecraft is described as a ‘sand-box game’, meaning that it is a virtual world where players can create their own worlds and experiences, using building blocks, resources found in the game.  It has also become a medium for engaging students in learning at Monroe Middle School in Eugene, Oregon, USA.
“Build Engagement and Knowledge One Block at a Time with Minecraft” is an article written by Peter Tromba, the current principal of Monroe Middle School in Eugene, Oregon. Before his implementation of Minecraft in a pilot class, Tromba noticed that some students in his school were not interested in their academics. The students saw school as irrelevant, poor paced, and out of touch cleaved to the world of video games. Often these students were talented but not necessarily identified as such (Tromba, 2013, p. 1). However when he stepped into the world of Minecraft himself, he saw the potential the game could have on students in regards to academics. Tromba and his colleague then proceeded to start a Minecraft class, which he would teach. Over the years and with an enrollment of more than 25 students, his Minecraft class was exploding with positive feedback.
To get this class started, Tromba established goals for the students. These goals included things from the Oregon content standards, the national curriculum, and the Common Core State Standards. They were also tasked to answer the questions of whether Minecraft could be valuable tool to enhance education and why it should be a regular at Monroe (Tromba, 2013, p. 2). Then they proceeded to work with structures like the pyramids and castle to both “walk around” to get the feeling of being around the pyramids and castle and also to gain inspiration for their own creative ways. I found this to be great because with these goals, the students touch up on both their creative and critical thinking skills and there is an aspect of teamwork too.  
After reading this article, I found it to be very inspiring that Peter Tromba was as open to Minecraft as a medium of learning as he was, even though it is a video game. The levels of inspiration increased when I read the segment that a student wrote. Sam Reposa wrote a letter, with the help of his classmates, to defend Minecraft and what it is to them. Reposa and his classmates wrote how Minecraft can be appealing to teachers because the game include aspects from science, architecture, spatial mathematics, geography, art, and circuitry. He also give assurance to parents that they should not worry if Minecraft would be inappropriate for their children or not. What I found interesting was that Sam mentioned very detail aspects of Minecraft that could be applied to the real world and how like the science of it all can be applied. Like how when you throw items into the water in the game, the imitation of the ‘slow fall’ that happens is there. Or how certain types of architectural structures like the pyramids or the cities we have today, can spark an interest in architecture or geography (Tromba, 2013, p. 3). And what I love about Sam and his friends’ letter is that it is very articulate. A parent also had some things to say about Minecraft. He/she was afraid that Minecraft would lead spending on game systems or having to worry about their academics, but as he/she became more informed, their view changed from a negative to a positive one.
If I were to place an opinion on whether or not I would apply this to my own classroom, I would say yes with all my heart! Because I feel that creativity should be just as important as core subjects in a classroom. With Minecraft in place, the students will be able to have a medium in which their creativity can flourish. Minecraft also meets some of the ISTE standards for students. Because Minecraft requires group members to work together to create replications of buildings or the structures that they are learning about, the ISTE for Creativity and Innovation and Communication and Collaboration is met. The Critical Thinking, Problem Solving, and Decision Making standard was also met because Tromba had the students answer the question, ”how can we use Minecraft to help our educators teach ancient and medieval architecture in a more immersive way?” (Tromba, 2013, p. 4). So if I were to be asked if I ever found a game that would be the criteria of being both fun and educational for students, I would say I have found it. Minecraft is a game where students can have fun and also learn things from subjects like science, architecture, geography, math, and many more subjects. I would recommend this to any teacher who is looking for a new medium to increase the level of enjoyment a student can have with school.

Work-Cited

Tromba, P. (2013). Build Engagement and Knowledge One Block at a Time with Minecraft. Learning & Leading With Technology40(8), 20-23. Retrieved from ERIC database. (EJ1015174)

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